Game UI& 3D propsfor Roblox
I'm Yal. I direct game UI and 3D props: I work with AI tools, set the style and decide what is good enough to ship. Open for contract and part-time work, remote.
UI
The style comes from the project, not from the last one I worked on. I set the direction, AI tools do much of the drawing, and nothing ships until I think it is right. Below: stamped iron and chalk, workshop paper, quiet dark glass, toy plastic.
Process
Polished screens are the easy part to show. What I am actually good at is seeing what is off and saying exactly why. These are notes I gave on my own projects, word for word, and what changed because of them.
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“No breathing room. The spacings are off.”
What was wrongEvery control sat edge to edge, so nothing on the screen looked more important than anything else.
What changedSpace became the first tool for hierarchy. Fewer things per screen, clear air around the one action that matters, and only then colour or size.
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“All UI has to be checked that it looks good on any screen resolution size.”
What was wrongScreens were judged on one desktop window. Most players are on a phone, where the same layout clipped and overlapped.
What changedEvery screen now runs through a size matrix, small phone to wide desktop, before it counts as done.
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“It looks like removing Minecraft chunk layers.”
What was wrongIn CLEANRUST you strip rust off a ship. The rust came off in big blocks that faded and then popped, which broke the feeling of scrubbing.
What changedThe grain was resized to the brush stroke and rust now thins in eight steps, so it wears away under your hand.
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“It adds nothing.”
What was wrongRust chips flew off with every stroke. They cost performance and told the player nothing the surface was not already showing.
What changedThe chips were removed. The rule since then: an effect stays only if deleting it loses information. I corrected that game's design eight times, and each fix removed a system.
3D props
Themed prop sets for Roblox builders, built in Blender with AI-written scripts under my direction. Every pack shares one scale and one palette, so the pieces sit together in a map.
Let's build it
Send me what you're making and where it feels off. I can review your flows and screens, direct the UI, or build prop packs. Remote, part-time or contract, English or Dutch.
- ArtStationartstation.com/forsakenyal
- Discordforsakenyal
- DevForumdevforum.roblox.com/u/forsakenyal